

There is not a huge amount of variation in how you play when it's built that way. "We're trying to make the combat a bit more meaningful, rather than just trying to blast the enemies as quickly as you can. "Certain weapons were hugely preferred over everything else, and a lot of enemies you'd end up killing incredibly quickly," said Mansell.

That remains the goal, but Mansell explained that balancing the enemies and weapons was an important change. When Nightdive rebooted its remake back in 2018, its goal was to refocus on creating a game faithful to the original. We are afterthought and we are paying for it, pathetic.Cyberspace in System Shock (Image credit: Nightdive Studio) Also Treacherous Developers are paying for Windows licence, Visual studio, DB's and other M$ shit and Linux users traitors are partialy financing that.Īnd still there is not a single fucking game that is from bottom up made to be multiplatform (Windows/Mac/Linux Steam/Origin/uPlay/gog etc.) so that it is optimized to work on all platforms as best as it can, nada, nil, /dev/null. Net Foundation -> Steve Ballmer -> Steve Ballmer's cocaine dealer. Traitor -> Treacherous Developers -> Unit圓D ->. Net foundation you are directly syphoning money to M$ cause. Net, Objective-C and other Apple and M$ slave API-s you are directly financing our enemy and you are a traitor in case of Unit圓D which is part of. M$ is an enemy, if developers made game using C#. So everyone buying a game based on the Unity-engine is a "traitor"? What about buying games complete being closed-source instead donating for open projects? Seems like a double-standard! And what about the Steam-client or the complete platform? Using the proprietary driver from NVidia or AMD? That's okay from FLOSS-perspective? I don't think so! :D

Yes it is!!! Quoting: throghAnd the Unreal-Engine is in fact better with a complete proprietary base of code? Okay, the base may be better, but your arguments are some kind of very negative combined with insults.
